Mobile App
Marco Polo is an app, which derives from the concept of hide and seek. This product is solely based on children, interacting with technology, while keeping their physical activities intact.

Project Scope
Interaction Design
User Centred Design
Internet Of Things
Technological Balance
Inspiration
The idea for this product was sparked by my time as a design student. Back then, one of my assignments was to find a problem and come up with a simple solution. It might sound easy, but when creativity hits a roadblock, things get tricky. That's when I discovered a neat trick about observing the world around me.
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One day, my little cousin was engrossed in his gadget, playing games at full blast. It was a bit frustrating since I needed quiet to concentrate. So, I took his device, set an alarm for 15 minutes, and hid it. It turned into a fun little game for both of us. I called it a mix of "Hot and Cold." You see, his device didn't have those little alarms that help you find things easily.
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And that's how I came up with Marco Polo. The name reminds me of our playful adventure and captures the spirit of exploration and engagement that the product is all about. It's interesting how everyday situations can lead to great ideas!
Problem Identification
In our current era, where the world is more connected than ever before, we're witnessing a constant flow of new ideas and innovations. This transformation has turned the world into a closely linked global community. As a result, our modern landscape is defined by the widespread presence of smartphones, devices now held in the hands of people all around the world. This contemporary age has also seen children develop a strong liking for these technological wonders, as they see them as exciting tools for entertainment, whether that's watching animated shows, movies, or playing interactive games.
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When we think about young people, it's clear that we need to find a good balance. Too much of anything isn't good, especially for children. We also want them to engage in physical activities so that they don't just spend their time sitting still.
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Furthermore, the world we live in today has parents embracing the constantly changing world of technology. At the same time, financial demands often push them to work longer hours or even hold multiple jobs to provide for their families and give their children better opportunities. This evolving scenario among parents highlights the need for practical financial stability.
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However, when parents return home after a day of hard work, the desire to connect meaningfully with their children takes precedence. In such a context, the need arises for ways to engage with their kids that don't burden them further, especially when they are already tired from their daily responsibilities. This creates a demand for avenues of interaction that bridge the gap between generations without adding extra strain on parents who are already worn out. This interconnectedness becomes essential in fostering strong family bonds and ensuring the well-being of everyone involved.

Solution
The innovative concept of Marco Polo centers around creating a dynamic gameplay environment that not only captivates the imaginations of children but also aligns with the preferences of cultured parents. The essence of the game lies in its immersive "Marco" quest, a delightful endeavour that prompts children to work on an engaging adventure, aided by discreetly positioned mini alarms that ensure sustained attention while simultaneously promoting a physical dimension that encourages active participation.
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The design philosophy takes into consideration the essential need to strike an stability between entertainment and real-world engagement, recognising that this stability serves as the cornerstone of a holistic and healthy user experience. In an age characterized by increasing screen time, Marco Polo stands as a beacon, offering children an avenue to channel their enthusiasm into meaningful physical activity, all the while delighting in the thrill of discovery.
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However, the user-centric approach extends beyond the young adventurers themselves. Parents emerge as pivotal stakeholders in this design narrative, occupying a central role in the orchestration of the gameplay. Their control over the game's mechanics and parameters not only reinforces the sense of security but also amplifies the interactive nature of the experience, allowing for shared moments of bonding and excitement.
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Crucially, the resonance of this design extends across age groups, recognising that children need supervision and guidance in their digital interactions. The construct of Marco Polo accommodates the developmental needs of various age factors, ensuring a seamless transition from parental guidance to individual exploration as children acquire the necessary skills, such as reading and device proficiency.
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In essence, Marco Polo embodies the ethos of a user-centered design, seamlessly integrating the multifaceted requirements of children's engagement, parental control,the importance for balance, and healthy interactions. The result is a harmonious synergy that not only appeals to the youthful spirit of adventure but also caters to the concerns of caregivers in the digital age.
Why Marco Polo?
In an era marked by the relentless march of technological advancement, the influence of digital accomplishments run through all aspects of life. This phenomenon holds particularly true for the younger generation, a company of individuals who, as parents, siblings, mentors, or cherished figures, eagerly embrace the digital landscape. It's an undeniable reality that children today are captivated by technology, mirroring the inclinations of those they admire and trust.
Children, similar to sponges, absorb the behaviours and practices exhibited by their immediate environment, be it parents, friends, siblings, or educators. In essence, their inclinations take shape through copying, an inborn tendency to adopt the habits and fondness of their role models. In light of this, the notion of cutting off children from technology proves a complex struggle, especially when the very adults striving to require such isolation are themselves aligned with and drawn to technological offerings.
The crux of the matter lies not in assembling barriers between children and technology, but in the artful curation of a refined technological balance. The goal revolves around on crafting an environment that not only acknowledges the significance of technology in modern life but also advances a clever integration, a harmonious coexistence where digital engagement increases, rather than cancelling other essential facets of growth and development.
This approach acknowledges the multifaceted nature of present day existence, appreciating that absolute avoidance of technology is neither practical nor excellent. Instead, the focus is on empowering children with the critical judgment needed to navigate the digital realm responsibly, ultimately cultivating a generation that embraces the potential of technology while retaining a powerful connection to the tangible world. In essence, the aim is to create an environment where technology serves as an enriching tool rather than an all-consuming force, charting a course toward a balanced and enlightened technological future.



Conclusion
The magic of "Marco Polo" lies in how it takes a simple idea and connects the aspects of creativity and usefulness. It's like combining the fun of a game with the usefulness of technology. This kind of thinking is at the core of user-centered design, creating something that's not only cool but also practical and enjoyable to use.
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In the end, "Marco Polo" represents the successful outcome of merging the worlds of user experience and design innovation. It's a product born from personal experiences, refined through a cycle of trial and improvement, and now, it stands as a prime example of how technology and creativity can come together to make people's lives better.